
Commander Keen
Apogee. Smooth PC side-scrolling via adaptive tile refresh; the founding team takes shape.
See the page ↗ Early days (Keen)The games and engines designed or led by John Carmack, from Commander Keen to virtual reality, filterable by era.
Original box art, reproduced at reduced size for documentary identification. Rights remain with the publishers.

Apogee. Smooth PC side-scrolling via adaptive tile refresh; the founding team takes shape.
See the page ↗ Early days (Keen)
Apogee. A sequel in the platforming series.
See the page ↗ Early days (Keen)
Softdisk. Early pseudo-3D ray-casting engines, before Wolfenstein.
See the page ↗ First engines
Apogee / id Software. Textured ray casting establishes the first-person shooter. Music by Bobby Prince.
See the page ↗ id Software (FPS)
id Software. A BSP engine, height changes, network multiplayer, and an open WAD format for modding: a cultural and technical landmark. Music by Bobby Prince.
See the page ↗ id Software (FPS)
id Software. A major expansion on the Doom engine. Music by Bobby Prince.
See the page ↗ id Software (FPS)
id Software. The first real-time polygonal 3D engine; network play, QuakeC, and a modding community. Music by Trent Reznor and Nine Inch Nails.
See the page ↗ id Software (FPS)
id Software. A new engine with OpenGL hardware acceleration. Music by Sonic Mayhem (Sascha Dikiciyan) and Bill Brown, main theme co-written with Rob Zombie.
See the page ↗ id Software (FPS)
id Software. The id Tech 3 engine and competitive multiplayer; the “fast inverse square root” trick was popularized through its code. The engine still powered Quake Live a decade later, an idea Carmack came up with himself.
See the page ↗ id Software (FPS)
id Software. id Tech 4: real-time dynamic lighting and cast shadows.
See the page ↗ id Software (FPS)
id Software. id Tech 5 and MegaTexture virtual-texturing technology.
See the page ↗ id Software (FPS)
id Software. VR experiments that foreshadow his move to Oculus.
See the page ↗ Virtual reality
Oculus / Samsung. The software architecture of mobile VR, under his technical direction.
See the page ↗ Virtual reality
Oculus / Facebook. A standalone VR headset; software optimizations driven by Carmack.
See the page ↗ Virtual realityNo title in this category. Choose another filter.
Cite this page
John Carmack Archive, "John Carmack's Games and Engines", updated 15 août 2026, https://carmack-archive.com/en/games (accessed [date]).